oh yeah, on wednesday, i started with the Spidertank from Griphinator and this time it works really great i finished the turret base (the hardest part on the model) yesterday
here you can see the building steps
pic1 the allready build base and side pieces the first version had the taps on the center part and the idea was to build outside ...bad idea doesn't work at all this time, i changed the taps in that way, that the thin part got the taps on both sides works perfect
pic2+3 the first big tap glued to the center piece
pic4+5 i closed the front first and added the distance piece before i closed it, to prevent that the model is ripped apart then i closed it from the other side
pic6 just to show you why i started this thing new the 100% folding line version (right) looks just aweful the new version is a little bit smaller, but it has only advantages
after i noticed that i can change the size of the model itself, in the pepakura designer, without starting the unfold all over again (yes, finally realized it only now, that and how it works ) i changed the size step by step and managed it to save 4 pages
i also build the turret with some little tricks this time the single barrel is based on three pieces first i build the cylinders (ore hexagons) glued them on a blank piece of paper and cut the rest away
the three thin cylinders are too thin for taps, but thin enough to assemble them without so it was no problem
i read your tutorial bout paperkraft, thanks for sharing a nice information about paperkrafting softwares it is really handy, cuz i usually made the design manually and often screw up in the precision... i'll try it out soon
Wow, pretty awesome work so far! Keep it up, i'm eager to see the finished model! If you like to, I'd happily provide you with another mechanic model (once i make another one that is ;D), especially after seeing this. Really, this is impressive!^^
awesome~
i would say it's practice
thanks for sharing a nice information about paperkrafting softwares
it is really handy, cuz i usually made the design manually and often screw up in the precision...
i'll try it out soon
that's why i prefer the method with the 3d meshes
cool, tell me if it work ore you got any problems
i'm always try to improve this tut
If you like to, I'd happily provide you with another mechanic model (once i make another one that is ;D), especially after seeing this.
Really, this is impressive!^^
[link]